![]() Prioritizing different ammo types you get more use of each ammo drop. Specializing into different weapons makes almost every drop useful, as well as the quest rewards. Share your quests, take them near each other, basically double quests per travel time. Double the inventory, with a little smart stack management that's huge. That also leads to half damage taken and half the meds required. I'm basically of the opposite opinion, the team play is so much better than solo that I'd at least nerf the artificial boosts that are currently given to teams. zztong above mentioned some things already, there's plenty uncovered. The way you describe it is as if there is no benefit for teaming up. As that would naturally balance the PvP levels too. You know, like in every singel good & popular MMO. So players could themselves choose when to progress to harder level areas with better loot. It would be much more interesting to have enemy level by biome. * I also hate the enemy level auto increase, you do not progress in this game at all, as anytime your character gets stronger, the ALL the enemies get stronger too as same amount. (Easiest, just ignore team member count in game level calculation for example instead of sum of player game levels, get average)Īnd that should/could be as game setting, allowing server owners to set to their player's liking. Do not auto level-up enemies by team member count so when team's loot is divided by the members number, they speed would be increased by same amount. Make loot personal, would also fix problem in crowded servers and you could even turn off loot respawn. If you play with friend you friend needs to set up their base far enough of you that they have places to loot.ġ. 7d2d as it is just do not serve that need. Most people for most time play multiplayer games just to hang out with friends. This loot competition kills the social game play. But 7d2d as garbage for co-op play or even as multiplayer. For 50 ammo is solo, there would be 100 for team of 2. So if there is AK in loot chest, then if there are 3 players in the team, there would be 3 AKs. Or another even easier alternative would be to multiply the loot by number of players in the team. ![]() I would suggest adding an option for "personal loot" so that when player loots a chest, it would be looted and empty ONLY to HIM/HER and for all other players the loot chest would still be not looted so they too can loot it. So playing as team you get half or less as much loot in same time as you would get solo. ![]() So if you play 7d2d with a friend you get half as much loot.Īnd to make things worse you get twice as much enemies by the engine enemy levelling (*). ![]() The biggest problem I have with trying to play with friends is that we competing over the loot. ![]()
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